3ds Max Python (pymxs): Batch Toggle & Isolate Skin and TurboSmooth Modifiers
Speed up viewport playback and rig iteration in 3ds Max by batch enabling, disabling, and isolating Skin and TurboSmooth modifiers using optimized pymxs workflows.
Batch Enable 'Bone On' for Skin Modifiers in 3ds Max (Python)
Fix FBX export issues in 3ds Max. This Python script automatically detects dummy objects in your Skin modifier and batch-enables their 'Bone On' properties.
Batch Export 3ds Max Hair to Splines via MAXScript
A robust MAXScript solution using UIAccessor to automatically convert and batch export 3ds Max Hair and Fur modifiers to splines as OBJ files.
Cross-DCC Rigging: Exporting 3ds Max Skin Weights to mGear (.jSkin) with Python
Bridge character rigs between 3ds Max and Autodesk Maya. Learn how to extract vertex weights using pymxs skinOps and format them into mGear-compatible .jSkin JSON files.
Export 3ds Max Materials and Geometry Assignments to JSON using Python
Extract 3ds Max material graphs to JSON. Recursively maps textures, sub-materials, and geometry assignments using Python and PyMXS.