← Back to blender
Blender Info Dump
11 May 26 (8d ago)
General
- There is a separate debug exe beside the regular exe file. Useful in determining why Blender crashes
IO
- GLB import. texture is not in the scene when importing. it's in the CD attribute.
Sculpting
- Need to be in the Sculping Mode (as opposed to the Object or Edit Mode)
- Hold F and LMB to adjust the brush size.
- Ctl+R to remesh.
- R (or Shift+ R) to reveal the remesh grid or its resolution.
- Dyntopo is not the same as Zbrush's Dynamesh. Dyntopo only changes the density based on the brush size and not the whole density. The closest Dynamesh equivalent is the Remesh command. And the closest Zbrush's Zremesher is Selected Object>Data>Remesh>Quad.
- Shift F + LMB for the intensity.
- While masking, you can open the pie menu editor like A key to invert or sharpen the mask.
- Draw face sets to have those colored polygons and hit H key to hide and unhide. To continue drawing face sets on existing ones, hit control,.
- Ctrl W to expand face sets . Ctrl alt W to reduce the face sets.
UV
- Ctrl+ E Mark seam
- warp uvs - animated uv
- Select Island. (Select L)
- You can create your own UV map using the Mark Seams tool (Ctrl + E) and the Unwrap tool (U key), you can make use of the automatic unwrapping functions such as Lightmap Pack or Smart UV Project.
- I recommend unwrapping the UVs for the lightmap in Blender since the automatic UV mapper inside UE4 is too slow in some cases or doesn’t work at all.
- To view the UV maps, go to the object part, then there are UV maps.
- Option>Live Unwrap
- 3D Painting. Switch from Edit Mode to Paint Mode.
- Baking in blender. Create an image texture node. Select it. And Go the Scene>Bake
- Blender has projection painting. Quick Edit Apply
- The difference is that whereas one face in a 3D mesh typically is connected to another, faces in the UV space can be freed from their neighboring faces, so you can apply a different texture to a different part of the model, even though the parts may be adjacent in the 3D model.
- Lightmap Pack: This option is not recommended unless you want to create UVs in an automatic way, which can be useful for complex objects that don’t need to be very accurate
Compositing
- BTW, the live viewer compositing (in the 3D viewport) was one of the best things in any DCC
- lens distortion node
- V and Alt V in the compositing to be able to zoom back and forth the image.
Editing
- Alt+A Video Editor Playback
- K Cut/Strip Clip
Geometry Nodes
- object info is the object merge in blender
- dotted line performing a loop