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Triplanar Projection Seamless Texture in Blender
30 Apr 26 (1mo ago)
Triplanar projection is a quick and effective way to texture a terrain landscape since unlike props or hero objects they don't have a fix UV space.
Fortunately, blender offered this for a long time now albeit in a different naming.
You can see the set up below

Key Parameters
- Box Mapping
- Use the Scale from Mapping Node to have a more smaller or bigger texture
- Usually, for environment texturing, you would mix and match several triplanar texturing (like grass, mud, soil etc) and just use masking to hide the repeatitiveness.