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Apex Houdini Info Dump
18 Jun 26 (11d ago)
Just a place to dump info before I categorize them.
General
- There is a separate autorig component for deform (like the bone deform) otherwise your rig/character wont move
- autorig builder is an addition to the APEX. it is like an autorig component but drag and drop kind of thing
- if you are using autorig builder (like the one in the UI, leg, arm etc) and you don't want to use specific control/feature just use unclean (autorig component) and unpromote that specific joint.
- press O when you are in autorigbuilder and you will go to a configurable state.
- press N to reset it to default state.
- if you are into apex and geometry spreadsheet view, there is an additional option for the component script
- you need to promote if you want it used in APEX. in autorig component it is under controls > tpromotegroup