Ben Traje
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Houdini Particles Info Dump

31 May 26 (1mo ago)

Particles

  • for particles way better to use $ID compared to $PT
  • impuls activation is per frame while constant activation is per second
  • hysical tab of particles has temperature parameter
  • display particles as pixels rather than points
  • birth tab. jitter birth time>negative. interpolate to back. its a bit of an intensive operation though
  • pop steer seek. more or less like xparticles attrractor or cover modifier
  • $LIFE = 0 – 1 ($AGE/$LIFESPAN)
  • $AGE = age in seconds
  • $LIFESPAN = 2 second
  • if you use pop torque. use also pop drag to control
  • pop stream can create groups of particles from a single stream.
  • pop curve furce > air resistance helps maintain the particles to the curve
  • different masses only takes into account with the air drag present
  • inherit color from a texture for particles can be done outside the dopnet or inside the dopnet
  • rules based group.
  • that is what you usually end up using.
  • pop context uses normalized age. but you cant access it. you need to recreate it
  • fit (age, 0, life, 0, 1)
  • to pop wrangle
  • point velocity node
  • age bage drag
  • @v *= charamp("int",, @bage)
  • attribute emission. need to tick off scale point count by area. otherwise it wont work
  • if you need particles to bounce, you need to use the actual simulation.
  • if not. then just use pop collission detect.
  • life expentancy is in seconds
  • attribute noise but in multiplication.

Ref

  • Houdini 18 rain splashes and streams
  • How to Particles Advection | Redshift Rendering | Houdini tutorial beginner