Houdini
Insert Some Houdini here houdini session sync.
Introduction
General
- use fuse node to "remesh" trace node
- mops set sequence
- outline on the 3d for 2d lines in gnomon making of mitchels
- Use enumerate instead of an attribute wrangle. with obj id ptnum
- houdini shift M cache manager
- Object merge wild card
/obj/plaster/plaster_*/chunk
- exhelp in the texport. exhelp rand
- if you connect two mantra node. it will render the first node and then the other.
- Color pick: middle click on the color box and drag
- Crash path: C:/Users/BT/AppData/Local/Temp/houdini_temp/
- houdini is Z+ facing direction
- Combining Solvers into Multi Solvers
- lab lots subdivision
- labs edge damage
- labs calculation occlusion
- attribute interpolate
- object spline solver houdini does not modify stretching.
- poly split K
- attribute adjust vector. computes the length of the velocity from the trails sop
- move to last operation
- restart selecting
- clear teamplate.
- Deformation Wrangle
- houdini export separate objects. hierarchy on path in the rop node.
- QWERT on Nodes
- attribute adjust float node. its like create attribute plus default masking
- opunhide SOP
- range @mops_falloff="0.2-0.3" @mask=0-0.1
- New dashboard with Ctrl+D for documentation look up
- intersect VEX is like an alternative to the RAY SOP.
- create group through attributes? use the partition node and in the rule set something like the path
@path
- shift + I. import image reference in Houdini network view
- space + G (center geo) w to toggle wireframe
- Again, these would affect Houdini startup time too. If you run "husk -V9 foo.usd" - from a shell you might get a better idea of how husk is spending its time.
- boolean union instead of vdb workflow. nice din!
- getting the snow effect through the group node with by normals option.
- there is also a lab calculate slope node.
- volume trail as oppossed to just trail for static advection
- SOP Physics Painter combo with convex decomposition. for convex hull
- boxcutter
- mapbox node
- automatic trim
- scifi panel generator
- game jam starter kit
Videos Ref
- Houdini 19 Launch Reveal
- That Nice VFX about portal fx on smoke.
- Points Particles
- USD Frustrum Culling
- Points Instancers.
- Simulating Fabric Hoses In Vellum (Or_ How To Rip Off Your C4D Friends)
- Houdini Tutorial Easy Magical Orb Effect for Beginners !
- that green thingy
- Flower Garden _ Carl Krause _ Paris HIVE 2023
- Flower KineFX Animation
- Sprite Grid - Houdini Tutorial.mp4
- text based inspired from ash torpe
- NY HUG - Art Directing Simulations with Houdini
- Determining the vector direction of the explosion of the debris.
- Motion Blur Deformation with Vex - Houdini 16.5 Tutorial
- NPR animation vex deformation.mp4
- Astract Wave Pattern (Houdini Tutorial) _ j&n
- That mountain then boolean with multiple grid.
- It's like quantize but in modelling
- The World of KNGF Films - Nick Rutten & Alex van der Aa _ 24 Hours of Chaos 2021
- That houdini scatter points to a mesh then apply alpha brushes to make some painterly look WTF!
- https://www.reddit.com/r/Houdini/comments/j9goep/compute_velocity_by_animated_float_attribute/
- Houdini - Megascan Atlas Trace - Tutorial 01 for those alphas.
- Christmas lights vex animation in Houdini.mp4
- Nice animation. interval. Modulo. Probably.
- VFX. Cable with Birds hanging.
- Houdini procedural Cracks -- Quick Tricks.mkv using RBD Fracture Nice.
- For VDB Disintegration Again.
- Houdini Quick Tip_ Volume Adjust Fog SOP.mp4
- Houdini _ Adhesive FLIP Simulations _ Masterclass.mp4
- Sticking Flip Fluid like that in the fountain
- For environment:
- Creating a Procedural Rocks Setup in Side Fx - Houdini - 01
- Houdini Tutorial - Custom Ray Tracer in VEX
- beyond my paygrade:
- Houdini effects - Point Blending
- using attribute adjust for blending
- Houdini _ Create Twisted Cables using Sweep Nodes.mp4
- Houdini 30s Quick Tip #2 - Vex Intersect Function
- Houdini Topographical Map Boolean Slicing Tutorial
- Houdini_ Easiest Mylar Balloon Setup Ever
- Knitting in 3d_ Building a UV Deformer
- Houdini Tutorial 1 - Phoenix Disintegration
- VOP Quarternion WranglignHoudini Tutorial: Rotating Objects While Aligning to Surface
- Houdini _ Generating Paths Growing on the Surface of a Mesh
- Using Shortest Path Diay. Nice.
- https://80.lv/articles/refraction-effect-created-in-houdini/
- doing that as a transition for dramatic effectd.
- USD Survival Guide - A Practical Onboarding Guide for Pipeline TDs _ Luca Schell
- lucascheller.github.io/VFX-USDSurvivalGuide
- Houdini Tutorial_ Mix Fluids From Image (Reverse it so you can have an image at the end )
- Houdini Tutorial 04 | Swirly trails
- Houdini Tutorial_ Melting Things using FLIP. Entagma
- https://truebones.gumroad.com/l/thCws (Truebones)
General Math
- Velocity is not speed. 40 mph is speed. 40 mph south is velocity
- speed is the magnitude (of length) of velocity = ||v|| = square root (x2 + y2 +z2)
- acceleration is change of velocity over the change of time.
Masking
- Mask from Geo vs Distance by Geometry vs Attribute Transfer vs Attribute copy. attribute copy can be done through ID
- labs dirt skirt to help on the blending of two different meshes for rendering.
- mask by feature.
- mask from geometry
Instances
- Cloner
- s@instance (within Houdini) or s@instancefile (outside Houdini. External File)
USD
- Primitives and attributes are the two primary namespaces and objects in USD
- Primitives are the primary container object in USD
Import/Export
- Alembic export. need to be in vertex attribute rather than point attribute.
- import alembic. unpack (with transfer attributes). then convert to polygons
Shortcuts
Ctrl+Shift+Alt
. Creates a reference nodeShift + F1
. to remove the viewport guideAlt + Shift + C
. Gives you a copy of the windowSpace + G
. Center the selected geometrySpace + Z
to set thumble pivot to the geometry under cursor.Shift + G or Shift + S
. Grow and shrink a selection.Shift + P
. Select Pattern. If Valid Pattern appears on the upper left side. Hit shift + left or right or up or down arrow.Alt + E
. Enlarges the vex expression parameter tabN
. Wheel menu to switch on different context.Hold + A + LMB
for the partial loop selectionHold + A + MMB
for the full loop selectionShift + C
to make in circle but need to be in edit node. hahaCtrl + I
invert selection.Insert
move the pivot with handles