Modelling
- while being extrude. press F so you can immediately transform the extruded object
- edge loop then MMB to activate the snapping options so it will be at the middle.
- This also works for the ring selection so instead of selecting neighbor use the adjustment
- T + for edit
- F + extrude face
- X can use sin(@Time*10)
- Y can use sin(@Time*8)
- Z can use cos(@Time*12)
- game dev physic painter
- pick and place
- Sewing: Planar Patch from Curves.
- tetraherdralize is not hollow
- rotate normals using transform node limited to N
What?
- Spacebar + Y while hopping back on object and geo context to maintain the zero origin position of the mesh was really handy. saw it on your chair modelling.