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Modelling

  • while being extrude. press F so you can immediately transform the extruded object
  • edge loop then MMB to activate the snapping options so it will be at the middle.
  • This also works for the ring selection so instead of selecting neighbor use the adjustment
  • T + for edit
  • F + extrude face
  • X can use sin(@Time*10)
  • Y can use sin(@Time*8)
  • Z can use cos(@Time*12)
  • game dev physic painter
  • pick and place
  • Sewing: Planar Patch from Curves.
  • tetraherdralize is not hollow
  • rotate normals using transform node limited to N

What?

  • Spacebar + Y while hopping back on object and geo context to maintain the zero origin position of the mesh was really handy. saw it on your chair modelling.