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Rigging

if there is a weird flipping. use the rotation set to shortest

Skinning

  • interactive skin binding
  • props rigging and props animation

Constraints

  • Proximity Wrap, introduced in 2020, somewhat replaces the archaic wrap deformer. The deformer introduces a dialogue box workflow to add driver and driven objects, which means you can create a deformer without initially selecting objects.

    • The better additional feature is that the better fall off and smoothing controls for the driven object.
  • Rivet command is UV Pin Constraint with an easier UI execution.

  • IK based twist system nice. then naay pole haha

  • sa twist system sa arms and thigh. super nice.

Pending

  • convert deltaMush To skinWeights