Apex
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Chaining Transforms and Gimbal Control in Houdini
How to translate Maya and C4D parent-child hierarchies into Houdini for proper local rotation and gimbal control.
Combine Normal and Orient Attribute for Copy To Points
Struggling with @orient overriding your normal attribute in Houdini? Learn how to easily stack them using a simple VEX wrangle.
Compositing
Folder
Convert Silhouette Edges To Spline Houdini
Convert the Silhouette Edges to Spline in Houdini
Houdini VEX: Deleting Points Inside Another Object's Radius
How to use pcfind in a Houdini VEX wrangle to efficiently delete scattered points (like leaves) that intersect with the radius of other points (like rocks).
Inherit SOP Parent Transforms and Fixing Local Space and 0,0,0 Pivots in Houdini
Why Houdini SOP transforms reset to 0,0,0 unlike Maya or OBJ hierarchies, and how to properly inherit translation and rotation for clean gimbal controls.
Input-output
Folder
Kinefx
Folder
Line Wrangling in Houdini: Managing Edges for Procedural 3D Printing
Learn how to line wrangling in Houdini. Discover workflows for converting geometry to lines, generating faces with Polyfill, and writing VEX for procedural 3D printing.
Modelling
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No 'Attribute Expand' in Houdini? 4 Ways to Grow Attributes Across Topology
Houdini lacks a native Attribute Expand SOP, but you can easily grow attributes across connected geometry using Attribute Blur, topology wrangles, group conversions, or Solver SOP loops.
Particle
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Rigid-body
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Initial Preparation of Cloth for Collision Simulation in Houdini
Initial Preparation of Cloth for Collision
Nonlinear Falloff in Houdini VEX: Smoothing Point Positions by Step Index
Learn how to use VEX to pull geometry toward a base target coordinate along topological steps with configurable power curve and ramp-based falloffs.
Solaris
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How to Stick or Snap Points to Deforming Geometry in Houdini
Learn how to use xyzdist and primuv in VEX to pin points and snap geometry to deforming meshes or Mountain SOPs.
Vellum
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