Ben Traje
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Unity Grass Movement & Shaders: A Curated Resource Guide

04 Mar 26 (27d ago)

  • Stylized Grass with Wind Effect by Binary Lunar

    • One of the best for visual. And has several useful utility usecases.
    • Such as having the grass inherit the color of the ground
    • Having not only a small wind but also big gust of wind and at the same time coloring based on the wind movement
    • But its a bit limiting that it doesn't really interact with the player. And it uses terrain object, of which I'm not a fan of: It doesn't have a typical cloner population which you can easily revise clones. You need to brush to populate.
  • [Interactable Grass Shader by MichaelsGameLab] (https://www.youtube.com/watch?v=_V-mZbmbKhQ)

    • The most barebones but at the same time straightforward.
    • Easy to understand and if the game is simple, the video implementation is more than good enough.
  • Interactive Grass Shader + Tool by MinionsArt

    • Probably the best so far and easy to implement since it provides ready to use resources.
    • The one I would most likely use. And the author made an update too.
  • Other rudimentary implementation but still helpful