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Unity Grass Movement & Shaders: A Curated Resource Guide
04 Mar 26 (27d ago)
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Stylized Grass with Wind Effect by Binary Lunar
- One of the best for visual. And has several useful utility usecases.
- Such as having the grass inherit the color of the ground
- Having not only a small wind but also big gust of wind and at the same time coloring based on the wind movement
- But its a bit limiting that it doesn't really interact with the player. And it uses terrain object, of which I'm not a fan of: It doesn't have a typical cloner population which you can easily revise clones. You need to brush to populate.
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[Interactable Grass Shader by MichaelsGameLab] (https://www.youtube.com/watch?v=_V-mZbmbKhQ)
- The most barebones but at the same time straightforward.
- Easy to understand and if the game is simple, the video implementation is more than good enough.
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Interactive Grass Shader + Tool by MinionsArt
- Probably the best so far and easy to implement since it provides ready to use resources.
- The one I would most likely use. And the author made an update too.
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Other rudimentary implementation but still helpful
- Brackeys - https://www.youtube.com/watch?v=L_Bzcw9tqTc
- Staggart Stylized Grass (Add on))
- Paid. The Visual Engine (Successor of Vegetation Engine)
- Nature Renderer
- GPU Instancer Pro