Ben Traje
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Unity

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Unity Physics Guide: 3D vs. 2D Colliders and the Z-Axis Trap

Understand the critical differences between Unity's 3D (PhysX) and 2D (Box2D) physics engines. Learn when to use which, compatibility rules, and how to avoid common Z-axis collision bugs.

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Godot Signals in Unity: UnityEvents vs. C# Actions Guide

Learn the direct equivalents to Godot Signals in Unity. Discover when to use UnityEvents for Inspector workflows and C# Actions for performant code, plus critical tips to prevent memory leaks.

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Unity Info Dump

Just a place to dump info before I categorize them.

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Unity: OnTriggerEnter vs. OnCollisionEnter

Understand the differences between Unity's OnTriggerEnter and OnCollisionEnter methods, their setup requirements, and when to use each for optimal gameplay physics

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Procedural Mesh Generation in Unity: Building a Heightmap Terrain in Start()

Learn how to generate a custom subdivided mesh plane at runtime in Unity, sample height from a texture with GetPixelBilinear, and configure 32-bit index buffers.

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Unity Character Controller

A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.

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Unity Free Resources: Developer Toolkit and Archive

A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.

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Unity Grass Movement & Shaders: A Curated Resource Guide

A consolidated roundup of the best Unity grass movement resources, shaders, and tutorials to help you build your environments faster.

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Unity Physics: Rigidbody AddForce vs. linearVelocity

A concise guide to choosing between Rigidbody.AddForce and linearVelocity in Unity, and how they compare to the CharacterController for precise game movement.

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unityresourcesfree

Unity Free Resources: Developer Toolkit and Archive

A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.