Unity Physics Guide: 3D vs. 2D Colliders and the Z-Axis Trap
Understand the critical differences between Unity's 3D (PhysX) and 2D (Box2D) physics engines. Learn when to use which, compatibility rules, and how to avoid common Z-axis collision bugs.
Godot Signals in Unity: UnityEvents vs. C# Actions Guide
Learn the direct equivalents to Godot Signals in Unity. Discover when to use UnityEvents for Inspector workflows and C# Actions for performant code, plus critical tips to prevent memory leaks.
Unity Info Dump
Just a place to dump info before I categorize them.
Unity: OnTriggerEnter vs. OnCollisionEnter
Understand the differences between Unity's OnTriggerEnter and OnCollisionEnter methods, their setup requirements, and when to use each for optimal gameplay physics
Procedural Mesh Generation in Unity: Building a Heightmap Terrain in Start()
Learn how to generate a custom subdivided mesh plane at runtime in Unity, sample height from a texture with GetPixelBilinear, and configure 32-bit index buffers.
Unity Character Controller
A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.
Unity Free Resources: Developer Toolkit and Archive
A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.
Unity Grass Movement & Shaders: A Curated Resource Guide
A consolidated roundup of the best Unity grass movement resources, shaders, and tutorials to help you build your environments faster.
Unity Physics: Rigidbody AddForce vs. linearVelocity
A concise guide to choosing between Rigidbody.AddForce and linearVelocity in Unity, and how they compare to the CharacterController for precise game movement.
Unity Free Resources: Developer Toolkit and Archive
A living index of free Unity tools, C# scripts, and assets. Just my personal curated reference list for whatever I’m working on right now.