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Mograph

General

  • https://madmograph.com/page/2/ (Medical Animation)
  • Sample node to sample the sound effector
  • nd you can also cache MoGraph stuff (except MoSpline and PolyFX) with the MoGraph Cache tag
  • Mograph Effectors as Deformers.
  • That blend feature in the cloner.
  • Ha! Finally a useful nugget for the Fracture. Disconnect the faces. And instead of using the split command every time. Just add in the Fracture and in explode and make it editable.
  • http://lab.shawnwangvfx.com/post/134714683125/xpresso-ground-stones-dynamics
  • fake subsurface effect from tim claphan
  • back lighting fake. subsurface
  • flickering lights on the mograph shader
  • using voronoi connector to have a mor e
  • morgraph weight object to have a more detailed look
  • random effector with weight
  • keyframe the weight to 0%
  • mograph sorted to show that there is only one clone tp show as random
  • You can drag a vertex map to another vertex map’s fall off
  • Voronoi Fracture
  • Forces – Straight Forces/Laterial
  • Torque – Rotational Forces
  • Force Refresh – A
  • Texturing the inside and outside the wall: Search Wall Break Series (Voronoi Fracture)
  • Generating from the edges.
  • You can drag the vertex map to the displacer
  • Instancing painting on terrain. Hair object in the cloner.

Choose A Specific Bend

  • Ah the part where I transitioned for Houdini but actually possible in C4D but not quite as robust. Still Possible.
  • Have multiple objects to clone under the cloner object. And with the effector. Use the modify clone to choose a specific clone.
  • The gotcha is that the specifier is just a percentage. Not a name so as soon as you add additional clones it breaks.