Mograph
General
- https://madmograph.com/page/2/ (Medical Animation)
- Sample node to sample the sound effector
- nd you can also cache MoGraph stuff (except MoSpline and PolyFX) with the MoGraph Cache tag
- Mograph Effectors as Deformers.
- That blend feature in the cloner.
- Ha! Finally a useful nugget for the Fracture. Disconnect the faces. And instead of using the split command every time. Just add in the Fracture and in explode and make it editable.
- http://lab.shawnwangvfx.com/post/134714683125/xpresso-ground-stones-dynamics
- fake subsurface effect from tim claphan
- back lighting fake. subsurface
- flickering lights on the mograph shader
- using voronoi connector to have a mor e
- morgraph weight object to have a more detailed look
- random effector with weight
- keyframe the weight to 0%
- mograph sorted to show that there is only one clone tp show as random
- You can drag a vertex map to another vertex map’s fall off
- Voronoi Fracture
- Forces – Straight Forces/Laterial
- Torque – Rotational Forces
- Force Refresh – A
- Texturing the inside and outside the wall: Search Wall Break Series (Voronoi Fracture)
- Generating from the edges.
- You can drag the vertex map to the displacer
- Instancing painting on terrain. Hair object in the cloner.
Choose A Specific Bend
- Ah the part where I transitioned for Houdini but actually possible in C4D but not quite as robust. Still Possible.
- Have multiple objects to clone under the cloner object. And with the effector. Use the modify clone to choose a specific clone.
- The gotcha is that the specifier is just a percentage. Not a name so as soon as you add additional clones it breaks.