Batch Assign Arnold Hair Shaders to NURBS Splines
Automate Arnold hair rendering in Maya. This script batch-enables aiRenderCurve and connects your hair shader to raw NURBS splines instantly.
Maya Python Scripts: Batch Rename and Manage Materials
A concise guide to managing Autodesk Maya materials using Python. Learn how to list specific nodes, batch rename suffixes, and append text to all materials in your scene.
Batch Rename Skin Clusters in Maya Using Python
Clean up your Maya rigging pipeline instantly. This Python script loops through selected meshes, identifies attached skin clusters via history, and renames them to match the parent geometry.
How to Batch Snap Objects in Maya Using Python
Learn how to automate object snapping in Autodesk Maya by iterating through lists and using temporary parent constraints in Python.
Batch Transfer Skin Weights to LODs in Maya using Python
Automate your Maya rigging pipeline. This Python script batch-transfers skin weights from LOD0 to multiple LOD meshes using an optimized caching system
Automate Maya Viewport Rig Poses: A Python Script for Batch Captures
Speed up your Maya rig testing workflow. This Python script uses itertools to generate every permutation of your rig's control values and automatically captures clean viewport screenshots.
Export and Import Display Layers in Maya Python
Automate Arnold hair rendering in Maya. This script batch-enables aiRenderCurve and connects your hair shader to raw NURBS splines instantly.
Export Maya Rig Hierarchies to JSON with Python
A quick Python script to extract and export your Maya scene or rig hierarchy into a clean JSON format for custom tools and external pipelines.
How to Build a Fleshy Eyelid Setup in Maya Using MEL Expressions
Use a simple MEL expression to create an automated fleshy eye rig in Autodesk Maya, driving eyelid movement from eyeball joints.
Generate Custom Skin Boxes from Joint Selections in Maya Python
Build precise skin boxes in Maya. This Python script lofts curves across joints to create clean, poly-proxy meshes for rigging and skinning..
Get Joints Copy Skin Weights
Get Joints Copy Skin Weights.
Automating Maya Display Layers: Rename and Group Objects with Python
Learn how to use Python in Autodesk Maya to automatically rename display layers to lowercase with suffixes, and efficiently organize their contents into dedicated groups.
How to Import Only Materials in Maya (Without Geometry)
Learn three effective methods to import materials without geometry in Autodesk Maya, including a custom Python script for an automated workflow.
Limit Processor Core in Maya for Stability
Force Maya to run in Python 2.7 mode for legacy plugin compatibility.
Maya Rigging Pipeline: Export and Diff Scene Hierarchies with Python
Track structural rig changes, missing joints, and broken parent setups across Maya scene versions by serializing DAG hierarchies to JSON and running an automated diff.
Rigging
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Run Maya with Python 2 Mode
Improve Maya stability and troubleshoot race conditions by limiting Maya.exe's core access
How to Remap Rig Values and Replace SDKs Using MEL Expressions
Writing MEL expressions for your Maya rigs? Here is how to build lightweight Set Driven Key alternatives, properly clamp inputs, and remap values to multiple attributes using pure math.