Batch Assign Arnold Hair Shaders to NURBS Splines
Automate Arnold hair rendering in Maya. This script batch-enables aiRenderCurve and connects your hair shader to raw NURBS splines instantly.
Batch Rename Skin Clusters in Maya Using Python
Clean up your Maya rigging pipeline instantly. This Python script loops through selected meshes, identifies attached skin clusters via history, and renames them to match the parent geometry.
Batch Transfer Skin Weights to LODs in Maya using Python
Automate your Maya rigging pipeline. This Python script batch-transfers skin weights from LOD0 to multiple LOD meshes using an optimized caching system
Generate Custom Skin Boxes from Joint Selections in Maya Python
Build precise skin boxes in Maya. This Python script lofts curves across joints to create clean, poly-proxy meshes for rigging and skinning..
Limit Processor Core in Maya for Stability
Force Maya to run in Python 2.7 mode for legacy plugin compatibility.
Run Maya with Python 2 Mode
Improve Maya stability and troubleshoot race conditions by limiting Maya.exe's core access
Set Driven Key Maya MEL Expression Equivalent
This MEL expression provides a lightweight, scripted equivalent to SDKs for driving attributes with clamped ranges.